8: Developing sound for underwater listening

Here is am trialling different ways to deal with or manipulate the audio that I recording with Pascal a few weeks ago. I’ve used resonators to pick out tonal qualities in the material, while the percussive elements are decided by the performer. This is a rough edit of a huge amount of recordings we have to use. I enjoy parts of this, however I’m not sure if the right approach sonically.

I am re-thinking the use of skin and body for this work. It seems that the most interesting part of Hydro-Static is that it’s a sound portal. So it could be more interesting to use sounds of place, rather than sound of body. I think I am deviating from the research a little with this body stuff. Albeit an interesting idea, I actually think it might be another project.